Jedi Knights Trading Card Game

The Jedi Knights Trading Card Game is an out-of-print collectible card game set in the Star Wars Universe and published by Decipher, Inc. on April 25, 2001.[1] Two expansion packs, titled Scum and Villainy and Masters of the Force, were produced before the end of 2001. Shortly after their release, Decipher lost the license to utilize material from the Star Wars franchise and was forced to discontinue the game.

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Jedi Knights Trading Card Game

Jedi Knights TCG 1st print booster pack
Publishers Decipher, Inc.
Players 2 or 4
Setup time
Playing time ~ 30 minutes
Random chance Medium to high
Skills required Card playing

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Jedi Knights is centred on the classic trilogy (A New Hope, The Empire Strikes Back, and Return of the Jedi). Unlike its predecessor, the Star Wars CCG, expansions for Jedi Knights are connected with specific aspects of all three films rather than particular settings from each film taken separately. From the very release of the game its collectible nature was underlined by the existence of silver and gold foil cards, whose rarity was clearly specified by the publisher, and cards with “1st time in print” icon.

An example of the stereoscopic effect on a Jedi Knights card. The card art is also computer generated.

Jedi Knights cards do not contain images taken from the original movies, as it was for the Star Wars CCG. Instead, art is computer generated. One particular quality of the visuals in the game is that card arts often portray events and characters from the films from a perspective or angle that were absent in the film or depict situations mentioned but not shown in any of the three films. Additional value has been added to the cards by adding stereoscopic effect to certain designated cards. Another addition to classic card design were ‘flip movie’ cards, which contained arts taken from a continuity of images that, when viewed in a specific sequence, form an animated series . There were two of those ‘movie’ sequences: the opening scene from A New HopeTantive IV being chased by Imperial cruiser Devastator and starfighter flight in the Death Star trench.

Gameplay mechanics of Jedi Knights differ greatly from those present in previous Star Wars card games by Decipher, Inc., those being Star Wars CCG and Young Jedi TCG. The goal of the game is to gain control over as many locations as possible while characters and starships battle one another on sites and planetary orbits. Unlike its predecessors, Jedi Knights does not have a clear-cut differentiation between “light side” and “dark side” decks, although certain cards can only be used by a particular side.

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